What did you learn about education, transmedia, and design? What else?
The history of educational learning enabled by and through technology is much longer than I thought before. Through the student history presentations, I learned so much more about the radio broadcast shows and learner decoder systems students used to learn through media in the 40s was something I knew superficially, but have a new appreciation for. The milestones of the internet, jpeg, and html coding systems set off a frenzy of sharing and learning through social communication technology that we still haven’t grown bored with as learners, creators, or researchers. And we still have so much to develop using artificial intelligence and virtual reality to create connections with ideas and other learners. It is my hope that as a librarian and educator that the learning experiences we create through technology enable the learner to experience new perspectives and through the art of reflection, develop empathy for others.
I discovered that transmedia is the term that I have been searching for. Media included all print communication forms but didn’t feel inclusive of digital communications. Hypermedia was another term I had in my head after consulting with an IT expert but even that term carried connotations from our adderall and ADHD generations that I didn’t connect with. Transmedia connects to so many other parallel terms like transliteracy and transitions in writing that it naturally connects with my interests in connecting ideas.
The Multimedia Principle has already had a huge effect on my teaching as I built four asynchronous learning modules in Canvas this semester and employed this principle as a foundation in each. The Librarians perform one-shot instruction across disciplines engaging learners in information discovery, strategic searching, authority analysis, and research integration into scholastic disciplines. These are complex topics and my aim is to flip the teaching model by giving student and faculty access to the lesson before I am invited into the classroom thereby allowing us to discuss and explore these topics using real-world problems and issues. This project will go out to Faculty Fall 2022.
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